Sportsbetting & Wagering Rules

  1. Games must take place on the site and date scheduled (Unless otherwise specified).
  2. Football games must go 55 minutes for action. Any game called before 55 minutes is complete, will be graded No Action and wagers will be returned, except for those wagers that have already been determined at the time of abandonment or postponement.
  3. All settlements are based on results and statistics provided by the relevant league’s governing body such as www.nfl.com , www.ncaa.org , www.cfl.ca, www.arenafootball.com
  4. Any post-game disputes by either team that alter the final outcome of a game at a later point do not count towards grading.
  5. Overtime counts towards sides, totals, moneylines, 2nd half wagers.

  1. First half betting – The first half must be completed for wagers to have action
  2. Second half betting – The second half must be completed for wagers to have action. Overtime counts towards 2nd half wagers.

  1. The following rules apply for Live Betting:
  2. Markets do not include overtime unless otherwise stated.
  3. Offering: Lines are offered at the discretion of MyBookie. We do not guarantee having a line available at any point in the game. All Live-Betting wagers are to be placed exclusively online. Live In-Play lines are offered for televised games on selected sports.
  4. Information Displayed & Score Board: Although we make every effort to ensure all Live In-Play information displayed is correct, information (such as score and time of game and other) is intended to be used as a guide and we assume no liability in the event that any information is incorrect.
  5. Transmission and Bet Delays: For security purposes and to allow bookmakers to closely monitor odds in order to avoid past-post due to transmissions delays, any bets placed on live betting events are automatically delayed.
  6. Players may experience a maximum delay of 15 seconds (plus any additional network delays) depending on the sport and the venue of the match. Please be aware that transmissions described as “live” by some broadcasters may actually be delayed.
  7. The extent of any delay may vary between customers, depending on the network set-up on which they are receiving data.
  8. Past-post: If it has been determined by MyBookie that a bet was placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, etc) open and settled bets in question will be cancelled.
  9. Line Errors: In the event where an obvious error has been identified, all bets with that error will be cancelled.
  10. In the event that the format of a match differs from our displayed information, we reserve the right to void any wagers.
  11. Grading: Although every effort is made in order to grade bets as soon as an outcome of a market is known, our system needs to obtain the official result in order to settle pending wagers; this process could take a few minutes.
  12. If the outcome of a market cannot be officially verified, we reserve the right to delay the settlement until official confirmation is obtained. In the event of an incorrect settlement of markets, we reserve the right to correct them at any time. In the event a match is not finished or played (e.g. disqualification, interruption, withdrawal, changes in draws etc.), all undecided markets will be voided.
  13. Please refer to our betting rules for information on how we settle specific markets.
  14. ‘Automatically Accept Any Odds Change’ feature: Depending on the sport, odds may change drastically from one moment to the next. If the option to “Auto Accept Changes” during confirmation is turned ON, bets will be accepted at the current market odds without any warning or option to cancel the bet. Please be aware that Live betting wagers CAN NOT BE CANCELLED, and players are responsible for enabling and disabling this option at their discretion.

  1. Game Props are accepted as single wagers only. (All Game props graded as per NFL.com)
  2. Overtime counts towards outcome unless otherwise stated.
  3. In the event of an abandoned game, wagers will be graded no action unless the proposition outcome has already been determined.
  4. All props are graded as per NFL.com stats.
  5. Cross sports props (specials) must be played the day of event (Sunday only in the case of the Super Bowl cross sports lines).
  6. Notes are included on most of the Super Bowl props.

  1. Odd or Even Totals – A score of zero or number ending in zero by a team will count as even.
  2. Score 1st Wins – Will the team that scores first in the game also win the game.
  3. Winning Margin – Predict the scoring band within which the result falls.
  4. First/Next Scoring Play – predict whether the first/next scoring play is a touchdown, field goal or safety (“Team” Any Other option = Safety). PATs (Point After Touchdown) do not count.
  5. Total 2nd Half Points – Predict either the second half or a team’s second half total points.
  6. To Score Last – PATs (Point After Touchdown) do not count.
  7. Longest/Shortest Field Goal – Graded as per longest/shortest made unless specified otherwise.
  8. Correct 1st 2 Scores – PAT’s (Point After Touchdown) do not count.
  9. Kickoff/Interception/Fumble returned for a Touchdown – Must be returned on the same play to win.
  10. 1st Touchdown/1st Sack/1st Turnover/1st Punt – Predict the team that achieves the first touchdown/sack/turnover.
  11. First Offensive Play– Graded as per the first offensive play from scrimmage (excluding Penalties). In the event of the kick off being returned for a touchdown then bets will stand for the following kick off. Incomplete or intercepted passes will stand as a Pass play. A fumble on exchange to the RB will stand as a Run play.
  12. Time of 1st Touchdown/1st Field Goal -Winning bets must predict the time when the first touchdown or field goal occurs. All bets are timed in accordance with the official match clock.
  13. Score in 1st x minutes (game must go at least the designated amount of minutes. If there is a score at exactly x, then yes is the winner)
  14. Touchdown/Field Goal in Quarter – Winning bets must predict whether a touchdown or field goal will occur in the defined Quarter. The Quarter must be completed for bets to stand unless the bet has already been settled. Bets will be void (no action) if the Quarter is not completed.
  15. Touchdown Shirt Numbers – Winning bets must predict the aggregate total of the shirt numbers of the touchdown scorers in a game or games.
  16. Make Field Goal – Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (No Action).
  17. Team to call 1st Timeout – Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc. do not count.
  18. Score 3 Unanswered Times – Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT’s (point after touchdown or 2 point conversions).
  19. First/Last and Anytime Touchdown Scorer – Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action. The player in possession of the ball as the plane of the end zone is broken is deemed the winner. QB’s listed must cross the goal line with the ball to be winners.
  20. Double result – Graded as per the results at half-time and the final result.
  21. Highest scoring half – Push rule applies.
  22. Team with Highest Scoring Quarter – Push rule applies.
  23. Highest Scoring Quarter – Dead heat rule applies.

  1. All regular players must play in the game for wagers to have action (Official NFL.com Game Book will be used for Substitutions and Active Players), Quarterbacks must start for action (Including match ups).
  2. Push Rules apply for player match ups.
  3. For season long props, players must be active (as per the official NFL/NCAAF Game Book) in the first game of the season for wager to have action.
  4. For Props involving statistical totals for a single game, the game must go 55 minutes for wagers to have action, regardless whether the total has been reached or not.
  5. Quarterback props are based on gross passing yards gained.
  6. Overtime counts towards player props unless otherwise stated.
  7. Field Refers to any player not listed in a prop.
  8. Defensive Players (Tackles= Solo+Assisted).
  9. First Rushing Attempt or Reception will be graded as per NFL.com play by play.

  1. NFL win totals and match ups are based on teams completing a 16 game regular season schedule
  2. AFC/NFC conference champs winners are the teams that represent each conference in the Super Bowl
  3. Divisional winners are based on teams completing a 16 game regular season schedule (NFL Tie Break Rules Apply)
  4. NCAAF regular season wins and match-ups are based on teams completing all scheduled regular season games. Conference Championship & Bowl Games do not count towards regular season win total.
  5. Futures are graded at the end of the designated Period

  1. NBA win totals and match ups are based on teams completing a regular season schedule
  2. West and East conference champs winners are the teams that represent each conference in the NBA Championship.
  3. Divisional winners are based on teams completing the regular season schedule.
  4. NCAA Basketball regular season wins and match-ups are based on teams completing all scheduled regular season games. Conference Championships & Post Season Games do not count towards regular season win total.
  5. Futures are graded at the end of the designated Period
  1. 1st half betting: The first half must be completed for wagers to have action.
  2. 2nd half betting: NBA Games must go 43 minutes, WNBA and College games must go 35 minutes for 2nd half wagers to have action, Overtime counts towards 2ndhalf wagers.
  3. Quarter Betting: The Quarter must be completed in full for wager to have action, 4th quarter excludes overtime.
  4. Play-off Series cannot be hooked up with games from the same series.

  1. Props are accepted as single wagers only.
  2. Props include overtime unless otherwise specified highest scoring Quarter and team with highest scoring Quarter exclude overtime.
  3. Where props involved statistical totals, game must be deemed official or wagers will have no action regardless of whether the total has been reached.
  4. Race to X number of points props have action after the total has been reached.
  5. Double Result – Graded as per the results at half-time and full game result (OT included).

  1. Players must play for wagers to have action.
  2. Where props involved statistical totals, game must be deemed official or wagers will have no action regardless of whether the total has been reached.

  1. NBA Regular season win totals and matchups become official have action once the specified team has completed at least 66 regular season games.
  2. NBA Tie Break rules apply when determining Divisional winners.
  3. Team to win the conference is the team that represents the conference in the NBA Finals.
  4. Future wagers will be graded once the designated number of games have been completed.
  5. In a DEAD HEAT the stake money on a selection is divided by the number of runners involved in the dead heat. The full odds are then paid to the divided stake with the remainder of the wagered amount being lost.

  1. Added games are accepted as single wagers only.
  2. Maximum win amount is $500.

  1. The game must be fully completed for Live game spread/moneyline/total/team total wagers to have action, unless settlement of bets is already determined. Overtime counts.
  2. The quarter/half must be completed for Live half/quarter wagers to have action, unless settlement of bets is already determined. Overtime counts for 2nd half wagers but does not count for 4th quarter wagers.
  3. MyBookie.ag reserves the right to close a Live market at any time.
  4. Where MyBookie.ag have reason to believe that a bet is placed after the outcome of an event is known, MyBookie.lv reserves the right to cancel the bet.
  5. For all Live bets placed, the rules before the start will apply except where otherwise implied by a difference in selections, prices or markets offered.
  6. Where a blatant error is made in handicap set up ( i.e Spread reads as – instead of + and vice versa ) on any event on which we are Live Betting, MyBookie.ag reserve the right to cancel such wagers.
  7. When scores are displayed during a game, every effort is made to ensure the accuracy of the score and game time, however no liability is accepted for incorrect information displayed.

  1. Overtime counts unless otherwise specified.
  2. Games must go 35 minutes for action.
  3. All games must take place on the schedule date for wagers to have action.
  4. If a venue change takes place, wager will have action unless the home and away team are reverse.

  1. When betting the money line you have the choice to choose action, one listed or both listed pitchers. If the listed pitchers do not throw out the first pitch then the wager will be no action.
  2. If action is selected and the listed pitchers do not throw out the first pitch the wager will still stand however the price given will be the MyBookie.ag closing line for the game.

  1. Game must go at least 5 innings or 4½ if the home team is winning for moneyline to have action (Little League games are official on the money line after 4 full innings are completed or 3.5 innings if the home team is winning).
  2. Wagers include extra innings (including Preseason Games).
  3. If the game is called before completion, the winner will be determined by the score of the last full inning unless the home team has tied or taken the lead before the game has been called.
  4. Suspended games do not carry over for wagering purposes.

  1. Game must go 9 innings or 8½ if the home team is winning for run line to have action (Little League Run lines are only valid if the game goes a minimum of 6 full innings or 5.5 if the home team is winning).
  2. Run lines are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded no action
  3. 1.5 runs are added to the underdogs score or subtracted from the favorites score when determining the results of the game
  4. A favorite must win by 2 runs or more to win the wager
  5. An underdog can win or lose by a single run for the wager to be a winner.
  6. Extra innings count towards wager.
  7. If a game is suspended before completion but after 9 innings run line wagers still have action.
  8. Suspended games do not carry over for wagering purposes.

  1. Game must go 9 innings or 8½ if the home team is winning for Total to action (Little League totals and team totals are only valid if the game goes a minimum of 6 full innings or 5.5 if the home team is winning).
  2. Totals are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded no action.
  3. Extra innings count towards wager.
  4. If a game is suspended before completion but after 9 innings wagers on the total still have action.
  5. Suspended games do not carry over for wagering purposes.

  1. Game must go 5 complete innings or 4.5 if the home team is winning for action on money lines.
  2. Game must go 5 complete innings for action on run lines and totals.
  3. 1st 5-Innings money lines can be bet as action, one listed or both listed pitchers.

  1. Wagers are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded No Action.
  2. Game must go 9 innings or 8½ if the home team is winning for action.

  1. Wagers are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded No Action.
  2. Extra Innings count.
  3. Once a run is scored the prop will be graded, regardless of how long the game lasts.

  1. Wagers are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded No action.
  2. Game must go 9 innings or 8½ if the home team is winning for action.

  1. Pitchers cannot be listed for series wagers; all wagers will have action regardless of the starting pitchers.
  2. Wagers on Regular Season baseball series are always based on the first three games played of the series.
  3. At least two of the first three series games must be played for wagers to have action. If only one of the first three games is postponed or canceled, series wagers stand as written.
  4. A called game will count toward a series wager provided it is officially declared a regulation game.
  5. Can not be hooked up to any period of the same game.
  6. Wagers on Post Season (Playoff) baseball series are based on the team to win the series, regardless of the number of games involved.

  1. All Games must go 9 innings or 8½ if the home team is winning for action.
  2. Only the first 3 Games count for Series Run Total. If any of the first three games is postponed than next game played will count towards Series Run Total. (3 games must be played in the series for action).
  3. Pitchers cannot be listed for Series wagers; all wagers will have action regardless of the starting pitchers.

  1. Wagers are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded No Action.
  2. 1st inning must be complete for action.

  1. The wager involves betting over or under the total runs scored in all MLB games scheduled for a specific day.
  2. All scheduled games must go at least 9 innings, 8.5 if the home team is winning, for action.
  3. No pitchers will be listed for the Grand Salami; all wagers will have action regardless of the starting pitchers.

  1. All props have listed pitchers.
  2. Unless specified extra innings count towards wagers
  3. Double Result: Graded as result of 1st 5 innings result and full game result.All wagers are listed Pitchers, game must go 8½ innings if home team is winning or 9 innings if road team is winning for action. Extra innings counts towards wager.
  4. Winning Margin: All wagers are listed Pitchers, game must go 8½ innings if home team is winning or 9 innings if road team is winning for action. Extra innings counts towards wager.

  1. On Total Bases Propositions, listed pitchers and both players must play. Game must go 9 innings or 8.5 innings, if the home team is winning). A batter is only credited for bases if he hits a single (1 base), a double (2 bases), a triple (3 bases) or a home run (4 bases). A walk, hit by pitch, error, balk, fielder’s choice, or passed ball do not count for Total Bases Propositions. The batter must hit the ball and make it to first base without an error being committed.
  2. Extra innings count towards wagers
  3. All props have listed pitchers.

  • Regular Season wins and Matchups have action after the team has completed 160 regular season games.
  • American and National League Pennant winners will be determined by the team representing each league in the World Series.
  • All future bets have action.
  • All futures will be graded at the end of the designated event
  • World Baseball Classic: All wagers will have action in games stopped early due to Mercy Rule. All wagers taken on a suspended game (one that started) will have action for 72 hours from start time, as long as the WBC governing body recognizes an eventual winner. Money line wagers will only have action as long as the game goes at least 4.5 Innings. Spread and Total wagers will only have action if the game goes at least 8.5 Innings (Except in Mercy Rule). Wagers on postponed games will not have action.

  1. Run in Inning/No Run in Inning – Both the top and bottom of the inning must be played and completed for action.
  2. MyBookie.ag reserves the right to close a Live market at any time.
  3. Where MyBookie.ag have reason to believe that a bet is placed after the outcome of an event is known, MyBookie.ag reserves the right to cancel the bet.
  4. For all Live bets placed, the rules before the start will apply except where otherwise implied by a difference in selections, prices or markets offered.
  5. Where a blatant error is made in handicap set up (i.e Money line or spread reads as negative instead of positive and vice versa) on any event on which we are Live Betting, MyBookie.ag reserves the right to cancel such wagers.
  6. When scores are displayed during a game, every effort is made to ensure the accuracy of the score and game time, however no liability is accepted for incorrect information displayed.
  7. The game must be fully completed within 16 hours of original scheduled start time for action.

  1. Game must go 55 minutes for wagers to have action.
  2. Games must take place on the date and in the venue scheduled
  3. Overtime is included in the settlement of (NHL / NCAA)
  4. Overtime is not included in the settlement of (AHL / CHL / ECHL / UHL / WHL / OHL)
  1. In any game where a shootout determines the outcome, a single goal will be added to the winning teams total regardless of how many goals are scored during the shootout.
  2. Shootout goals do not count towards props.

  1. 1.5 goals are added to the underdogs score or subtracted from the favorites score when determining the results
  2. A favorite must win by 2 goals or more to win the wager
  3. An underdog can win or lose by a single goal for the wager to be a winner

  1. Period must be completed for wagers to have action
  2. Correlation of same game periods/props is forbidden in Parlay’s and If-Bet’s
  3. Overtime is not included in 3 period props

  1. Unless otherwise specified game must go 55 minutes for props to have action.
  2. Shootouts not included on Game Props.
  3. First to score props will have action once the result has become known.
  4. 3 Way Betting excludes overtime.
  5. Highest Scoring Period (Dead Heat Rules Apply).
  6. Odd / Even Totals. No Score in the Game, all wagers will be settled as Even Total.

  1. Player must dress and see ice time for wagers to have action
  2. Unless otherwise specified overtime counts towards wagers

  1. Regular season points and matchups will have action after at least 80 games have been played
  2. Conference winners are the team that represents each conference in the Stanley Cup final.
  3. All outright, conference, and divisional wagers have action.
  4. Regular Season Player Props: Goalies must play 41 games for action. Any other player must play 73 games for action.

  1. Overtime does not count towards wagers
  2. All games must go 60 minutes to have action
  3. All games must take place on the schedule date for wagers to have action
  4. If a venue change takes place, wager will have action unless the home and away team are reverse.

  1. Unless otherwise specified all match odds (Props included) are based on 90 minutes of play plus added injury and stoppage time only (Regulation Time Only). (Under 17 competition are based on 80 or 90 minutes of play plus added injury and stoppage time depending on the tournament rules – Under 16, 15 are based on different play times)
  2. Extra Time, Golden Goals and Shootouts do not count towards the wager.
  3. Extra Time Line will be settled with goals scored in extra time only (Penalty shootout after extra time do not count towards the wager).
  4. Matches must go to full time or all wagers will be graded no action
  5. Abandoned games will be graded as no action. (Except for those Wagers the outcome of which has already been determined at the time of abandonment. For example, First Player to Score or Time of the First Goal wagers will stand provided a goal has been scored at the time of abandonment). Postponed or Re-scheduled matches will only have action if completed within 24 hrs (Only if not started)
  6. If the venue changes location wagers will have action unless the match has been changed to the opponent’s home ground.
  7. World Cup Futures and Props are graded as per official source.
  8. In a Dead Heat the stake money on a selection is divided by the number of runners involved in the dead heat. The full odds are then paid to the divided stake with the remainder of the wager amount being lost.
  1. All money line wagers have three outcomes: home team win, away team win or a draw. Draws occur when the game ends in a tie, all wagers on the home or away team will be grade as losses. All Matches must go full time for action, abandoned games will be No Action.

  1. Single Handicap: 0.5, 1, 1.5 goals are added to the underdogs score or subtracted from the favorites score when determining the results.
  2. Double Handicap (Asian Handicap): This wager type splits a wager into two wagers, each with the same moneyline, but at a different single handicap.
For Example:
Barcelona -1 and -1.5, -125
Real Madrid +1 and +1.5, +105
A $100 wager on Barcelona becomes two separate wagers:

  1. $50 on Barcelona -1 at -125 and
  2. $50 on Barcelona -1.5 at -125

For this Double Handicap 50% on one handicap and 50% on the other, the same for the payout.

  1. Totals will be determined by the combined score of both teams
  2. Game must go to full time (90 minutes of play plus added injury and stoppage time only) or wagers will be graded no action. No exceptions made.
  3. When predicting an odd or even total a score of 0-0 will be graded as even

  1. Unless otherwise specified game must go to full time or the specified segment must be complete or wagers will be settled as no action. (Unless specified soccer props are based on 90 minutes of play plus added injury stoppage time only (Regulation Time Only)
  2. When wagering on the correct score, extra time and shootouts do not count.
  3. Draw No Bet: No “Draw” price offered (If game ends in a Draw will be No Action)
  4. Half Time/Full Time will be graded as per the results at halftime and end of regulation time.
  5. Winning Margin: Regulation time only.
  6. Top Goalscorer/Multi option prop: Dead Heat Rules Apply if two or more tie.

  1. All future wagers have action
  2. In a DEAD HEAT the stake money on a selection is divided by the number of runners involved in the dead heat. The full odds are then paid to the divided stake with the remainder of the wagered amount being lost.

  • Wagers on a golfer who does not play in the tournament. All wagers, either Outrights and Matchups are graded as No Action.
  • A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost.
  • However a tournament must be completed within seven days of start for bets to have action.
  • Considering head-to-head bets, the golfer that completes the most number of holes will be declared the winner. If both players complete an identical number of holes then the player with the best score will be declared the winner. Both players in the wager must tee off for bets to have action.
  • If for some reason a player is disqualified from the round or the tournament, after a round is completed, all wagers on the round or tournament will be settled as a loss for the player.

If a tournament is shortened or otherwise affected, the official result will be used when settling bets, regardless of the number of rounds played.

If 1 of more participants tie the following Tiebreakers will apply:

  • Tie Breaker #1: Player with best 4th round wins.
  • Tie Breaker #2: Player with best 3rd round wins.
  • Tie Breaker #3: Player with best 2nd round wins.
  • Tie Breaker #4: Player with best 1st round wins.

1st Round Leader Betting : If one or more contestant tie for the 1st round leader, tie breaker will apply as it follows:

  • Tie Breaker #1 – Player with most birdies wins.
  • Tie Breaker #2 – Player with less bogeys wins.
  • Tie Breaker #3 – Dead Head Rules Apply.

72 Hole Group Betting

  • All Contestants in a Specific Group Must Tee off for action.
  • In Case of a tie except where the winner is determined by a playoff. It rules as it follows:
    -Tiebreaker #1. The winner will be the player with the lowest score for the final round
    -Tiebreaker #2. Dead Heat Rules Apply

Top Group Betting (America, European..etc)

  • In Case of a tie except where the winner is determined by a playoff. It rules as it follows:
    -Tiebreaker #1. The winner will be the player with the lowest score for the final round.
    -Tiebreaker #2. Dead Heat Rules Apply.

Three-Balls Betting

  • Three-balls will be decided by the lowest score after one full round of play. A full round is complete when 18 holes have been completed.
  • All Players in the Group Must Tee off for action.If a player who has started withdraws before completing 18 holes he is deemed a loser regardless of the score.
  • Dead Heat Rules Apply.
    1. Unless otherwise specified fights must take place within 7 days of the listed date of the fight or the bout will be graded No Action. (Manager’s discretion).
    2. The fight and props will be graded as per official result in the ring by the referee or at ringside by the judges, any subsequent change in decision based on appeal, suspension, drug test result or any other fighter sanction will not be recognized by MyBookie.ag for wagering purposes.
    3. If either fighter is replaced all wagers will be graded No Action.
    4. The fight is deemed to have started after the bell sounds for the first round.
    5. Fighter must answer the bell for round to have action.
    6. Should a Fight be declared a No Contest, all wagers will be void and stakes returned (Any subsequent change in decision does not apply)
    7. Super 6 tournament, all wagers have action.
    1. If the fighter fails to answer the bell for the round, his opponent will be deemed to have won in the previous round.
    2. If for any reason a points decision is awarded before the full number of rounds are completed, bets will be settled on the round in which the fight was stopped.
    3. Bets which nominate ‘to win on points’ will only be deemed winners if the full number of rounds are completed.

    1. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on either fighter will be lost. This includes a fight which ends in a “majority draw.”
    2. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw (including majority draw), wagers on either fighter will be refunded.
    3. All bets will have action regardless of changes to number of rounds to be fought.
    4. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

    1. For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

    1. If a fighter wins by KO, TKO, DQ, or technical decision, that fighter wins the handicap regardless of the scoring at the time of the stoppage.
    2. If the fight completes all scheduled rounds, then the cumulative score of all three judges’ scorecards will be used. The cumulative score for each fighter will have the point-spread handicap applied to determine the winner.
    3. A technical draw will be graded as “no action.”

    1. Prices will be offered for each fighter to win by KO or Decision and for the fight to be a draw. KO includes TKO and disqualification.
    2. Decision includes Technical Decision.
    3. Draw includes Technical Draw.
    4. All bets will have action regardless of changes to number of rounds to be fought.

    1. Prices will be offered for the fight to go more or less than a specified number of rounds.
    2. In Boxing for Men each round consists of 3 minutes, 90 seconds is considered half way. For women each round consists of 2 minutes, 60 seconds is considered half way.
    3. In MMA each round consists of 5 minutes,150 seconds is considered half way (in case of a 3 minute round, 90 seconds is considered half way). For Women each round consists of 2 minutes, 60 seconds is considered half way.
    4. Example of Totals offered in MMA/UFC: (Over/ Under 2½ Rounds = 2 Full Rounds plus half of the 3rd Round)
    5. If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as No Action.

    1. If Race gets cancelled then all wagers are No Action.
    2. If Race is shortened, the official result will be used when grading the wagers (If Race gets postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be cancelled and all wagers on the event/driver will be refunded.)
    3. Race winner will be determined on race day by finishing position, MyBookie.ag will not recognize subsequent disqualifications, protests, appeals, penalties or overturns for wagering purposes
    4. Wagers on drivers who do not qualify for the race will be graded no action. Drivers must start the Race for action on the Outright (Includes any Top finishing outright).
    5. Field Includes all drivers not listed
    6. If a driver is replaced mid-race, the replacement drivers results will be used to grade wagers on the original driver
    7. We reserve the right to deduct the equivalent Tattersalls rule 4c to reflect returning stakes on non-runners.
    8. All times are for informational purposes only.

    1. If race gets cancelled then all wagers are No Action.
    2. Both drivers must start for wagers to have action. (If Race is gets postponed then must be completed within one week of schedule start time)
    3. All matchups will be settled as per final race day result (finishing position).
    4. If both drivers fail to complete the race, the driver with the most completed laps and better finishing position will be graded the winner.
    5. Qualifying matchups are graded based on qualifying times only.
    6. If to drivers have the same qualifying time down to the thousandth of a second, best qualifying time wagers will be graded a push.
    7. Qualifying matchups have action as soon as the driver begins the lap and the timer begins.
    8. If a driver fails to qualify the qualifying matchup wagers will be graded no action
    9. In the event of qualifying not being completed all qualifying wagers will be graded no action
    10. Multiple wagers/parlays/if bets are not accepted where the outcome of one part of the wager contributes to the outcome of another. If such a wager is taken in error it will be cancelled. (Example: Parlays with same competitor in different matchups or Parlays of drivers competing against the same driver in different matchups).

    1. Unless specified over 50% of the race must be complete for prop wagers to have action
    2. Average Speed wagers only have action
    3. if the race completes the full scheduled number of laps.

    1. The driver achieving the highest placing at the time of the podium presentation determines the winner.
    2. If all drivers fail to complete the race, the driver with the most completed laps will be deemed the winner.
    3. If all drivers fail to complete the race and two or more drivers retire on the same lap, Dead Heat rules apply
    4. All drivers must start the race for wagers to have action

    1. The race winner will be determined on race day, MyBookie.ag will not recognize subsequent disqualifications, protests, appeals, penalties or overturns for wagering purposes
    2. Drivers must complete the warm up lap for wagers to have action on qualifying or race matchups.
    3. If more than 1 driver attempts but fails to qualify qualifying times will be used for placement.
    4. The Race start is considered to have taken place at the start of the warm up lap.
    5. If 6 or more drivers start the warm up lap but not the race proper all wagers on the race futures will be grade no action
    6. Seasonal matchups: Both drivers must start in a minimum of 14 races for action.

    1. All wagers have action
    2. Winners will be determined by the final points standings as per FIA results
    3. If a tie should occur for the drivers title, the winner will be determined by the driver with the most races won, then by most podium finishes as per FIA rules

    1. Any driver who participates in the warm up lap will be deemed a starter.
    2. Any driver who fails to compete in the race for any reason other than non-qualify shall be deemed a non-competitor and wagers will be no action.
    3. We reserve the right to deduct the equivalent Tattersalls rule 4c to reflect returning stakes on non-runners.

    1. All outright bets shall stand irrespective of whether the player competes.

    1. In the event of a match starting but not being completed (player retirement, disqualification, etc.) then two sets must be completed for action on the moneyline. Winner will be player that advances to the next Round. (Correct set score will be void if match is not completed).
    2. If a tennis match is not completed because of a player retirement or disqualification, all Handicap and Total Games bets will be considered void, regardless of the score of the match. Such wagers will be cancelled and the monies refunded.(Must Fully completed)
    3. Wagers placed on matches will have action (stand) even if the match is postponed (due to weather) and completed on a later date.
    4. In the event of a change in the number of sets to be played, match bets will stand, but set betting will be void.
    5. In the event of a change of playing surface, venue, or outside to indoor court and vice versa, all bets will stand.

    1. Betting may be offered on the outcome of a match in terms of set results. Women always play the best of 3 sets, and men may play the best of 3 or 5. There are 4 possible results for a 3 set match (2-0 or 2-1 to either player) and 6 options for a 5 set match (3-0, 3-1, or 3-2 to either player). Prices are offered for each outcome.
    2. Wagers are void if the statutory number of sets is not completed.

    1. If a set is completed then bets on the market to Win that Set will stand.

    Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.
    Example:
    Los Angeles Lakers +7
    Phoenix Suns -7

    • If the straight bet is on the Suns -7 then the Suns must win by more than 7 points for the bet to win.
    • If the straight bet is on the Lakers +7 then the Lakers cannot lose by more than 6 points for the bet to win.
    • If the game lands on 7 pts. then your bet is a ‘push’ and will result in ‘no action’. i.e: Final Score: Lak 90 and Suns 97.

    • A teaser is a combination of 2-10 football (NFL/NCAA) or basketball (NBA/NCAA) wagers. You adjust the point spreads and/or totals in your favor in exchange for a lower payout. When your teaser includes a point spread, you can decrease the spread for the favorite or, conversely, increase the spread for the underdog. When it includes a total, you can increase the “under” or decrease the “over”.
    • Any loss in a teaser will grade the entire wager as a loss. There are no partial payouts.
    • A push in a regular teaser of 3 teams or more will reduce the number of plays in the teaser. For example, a 5-team teaser that has two pushes will become a 3-team teaser and the payout will be recalculated based on the new number of plays.
    • A push or tie in any 2-team regular teaser will result in a push for the whole teaser, unless the other game is graded a loss. If any portion of a 2-team teaser is graded No Action, the entire teaser will be graded No Action, unless the other team is graded a loss.
    • Any event which does not take place on the date specified in the wager will be graded as No Action and the wager will reduce accordingly.
    • In the event that any of the teaser selection pushes or ties the following rules apply:
      – Special Teasers: Any tie or push is considered a loss
      – 2 Team Teasers: Tie + Win = Push // Tie + Loss = Loss
      – More than 2 team teasers: a tie reverts the teaser to the next lower level.

    Bulls +4 +5 pts = the teased line is now +9
    Raptors -3 +5 pts = the teased line is now +2

    • The payout in a 2 team 5 pts. basketball regular teaser is 14/10. In this case you will lay $140 to win $100.

    In the event that any of the teaser selection pushes or ties the following rules apply:

    1. Special Teasers: Any Tie is considered a Loss
    2. 2 Team Teasers: Tie + Win = Push, Tie + Loss = Loss
    3. More than 2 team teasers: a tie reverts the teaser to the next lower level. Example: 4 team teaser with 1 tie reverts to a 3 team teaser.

    6 pts6½ pts7 pts
    2 TEAMS-120-130-140
    3 TEAMS+150+135+120
    4 TEAMS+235+215+200
    5 TEAMS+350+320+300
    6 TEAMS+550+500+475
    7 TEAMS+800+700+600
    8 TEAMS+1300+1100+900
    9 TEAMS+2000+1500+1200
    10 TEAMS+2500+2000+1600

    4 pts4½ pts5 pts
    2 TEAMS-120-130-140
    3 TEAMS+150+135+120
    4 TEAMS+235+215+200
    5 TEAMS+350+320+300
    6 TEAMS+550+500+475
    7 TEAMS+800+700+600
    8 TEAMS+1300+1100+900
    9 TEAMS+2000+1500+1200
    10 TEAMS+2500+2000+1600

    3 TEAMS10 / 7 PTS-120
    4 TEAMS13PTS (Football Only)-130

    PUSH = LOSS

    Two or more teams or totals can be combined to make one wager. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed. The maximum number of underdogs allowed in a parlay is 1 and the Max underdog odds allowed cannot exceed +500.
    You may estimate Parlay Payoffs by following steps (example provided): Let’s say you play the Marlins +150 and the Marlins game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings.

    1. Calculate Parlay Factor for each piece: if the price of the piece is positive – simply add one to get factor, if the price of the piece is negative calculate reciprocal, multiply by -1, and then add one.
    2. 1.50 + 1 = 2.50
    3. -1.20 (take reciprocal or divide one by the negative price) 1/1.20 = 0.83 + 1 = 1.83
    4. Multiply all factors – then multiply this factor times the bet amount – the result is the payoff (including your bet).
    5. 2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457
    6. $457 is your total return if both pieces win (including your bet amount).
    7. Subtract your bet from the figure calculated in 2 – Result is your winnings.
    8. 457 – 100 = 357 Winnings

    This will also work for three, four, five,… team parlays, simply follow the steps. Note: This will provide you with a rough estimate; actual winnings may differ due to rounding.
    In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

    2 TEAMS2.6
    3 TEAMS6
    4 TEAMS12
    5 TEAMS24
    6 TEAMS47
    7 TEAMS91
    8 TEAMS175
    9 TEAMS300
    10 TEAMS600

    Note: These payouts are calculated on a flat line which is -110 for the customers that choose the bigger bonus and -105 for reduced juice customers. The max Payout for any parlay is $50.000.

    Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.
    Example:
    New York Knicks -280
    Boston Celtics +240

    • If you wager on New York -280 you lay $280 to win $100.
    • If you wager on Boston +240 you lay $100 to win $240.
    • The line values are determined base on the point spread. When betting moneylines you are betting on a team to win the game outright.

    An If bet is the combination of 2 – 4 straight bets, joined together by an “if condition” or “if clause”. There are 2 possible conditions – If win or tie – If win only. Likewise, each subsequent leg of the If Bet is will be placed as long as the preceding winner is the winner.
    The main advantage of an if bet is that it allows you to place multiple wagers with a limited amount of funds as you can use a single risk amount to place up to 4 wagers. The wagers can be concurrent or overlapping. You can buy up to 3 points on each selection.
    Example:
    New Orleans Saints -5 $110 to win $100
    IF (if win, tie, or cancel)
    San Francisco 49ers +4 $110 to win $100

    • If the Saints lose, the wager stops there and is scored a loser -$110.
    • if the Saints win +$100 the wager continues to the 49ers wager.
    • if the 49ers win, the wager is a $200 winner.
    • if the 49ers lose the wager is a $10 loss.

    These bet types are if bets going back and forward . This means that you enter 2 “If Win only” bets. The max number of picks for a reverse is 4 and you can buy up to 3 points on each selection.

    Round robins are bets where you pick 3 to 8 teams and match them in as many two, three or 4 team combinations as possible. When placing a round robin wager no open slots are allowed.
    Example:
    Bills -5
    Patriots +2.5
    Saints +7
     
    Possible combinations are:

    2TP2TP2TP
    Bills -5Bills -5Patriots +2.5
    Patriots +2.5> Saints +7Saints +7

    Playing this round robin for $100 involves putting $100 on each possible 2 team parlay combination for a total ticket of $300.

    You can buy points to improve your odds by decreasing the spread, allowing you to win when your team scores fewer points. You can buy points for football and basketball on game sides and totals only.

  • If you’re betting on football (NFL & College), you can buy up to 3 points. The charge per ½ point is 10 cents.
  • If you’re betting on NBA, you can buy up to 2 points. The charge per ½ point is 10 cents.
  • If you’re betting on College Basketball, you can buy up to 1.5 points. The charge per ½ point is 10
  • cents.

    Surcharge

    • Players can buy on or off 3 with a surcharge of 30 cents in NFL and 20 cents in College Football.

    1. MyBookie.ag pays track odds up to the house limits as specified in our max payouts.
    2. There is a maximum net profit on each individual race based on the track lists. Daily Doubles, Pick 3’s, Pick 4’s and Pick 6’s count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.
    3. There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
    4. If a track is not listed on the track list, the Maximum Net Profit defaults to $1,000, and action will be granted upon management approval.
    5. Any attempt to play negative pool hedges will result in account suspension.
    6. Horses are identified by saddlecloth number, not by name. Clients are responsible for their selections of both horse and race numbers.
    7. When you bet on a horse that is coupled, your wager includes all horses running under said number. If part of an entry is scratched and part of an entry runs, all wagers have action. There is no “must go” action as part of the entry.
    8. The time a wager is accepted will always be compared to the off time provided by the track (seconds are taken into consideration) and graded accordingly. If a wager is accepted after the race has begun it will be disqualified from any winnings and refunded.
    9. We reserve the right, at our discretion, to change, modify, add, or remove customers from our Horse Rebate Program at any time.
    1. If a horse is scratched, all Win/Place/Show wagers will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).
    2. For Daily Doubles, Pick 3’s, Pick 4’s and Pick 6’s, if a horse is scratched before any leg, a consolation prize will be paid on that combo, as specified by the track. If the track doesn’t pay a consolation, wagers with these combinations will be refunded accordingly.
    A Tracks
    ($20,000 Max Payout)
    B Tracks
    ($15,000 Max Payout)
    C Tracks
    ($5,000 Max Payout)
    D Tracks
    ($3,000 Max Payout)
    E Tracks
    ($1,000 Max Payout)
    WinTrack oddsTrack oddsTrack oddsTrack oddsTrack odds
    PlaceTrack oddsTrack oddsTrack oddsTrack oddsTrack odds
    ShowTrack oddsTrack oddsTrack oddsTrack oddsTrack odds
    Daily Double750/1400/1300/1300/1300/1
    Exacta500/1400/1300/1300/1300/1
    Quinella400/1300/1300/1300/1300/1
    Trifecta1000/1750/1300/1300/1300/1
    Superfecta1500/11000/1300/1300/1300/1
    Pk31500/11000/1300/1300/1300/1
    Pk45000/12000/1300/1300/1300/1

    A Tracks Maximum net profit – $20,000 (per race)

    1. Aqueduct
    2. Belmont Park
    3. Churchill Downs
    4. Del Mar
    5. Gulfstream Park
    6. Gulfstream Park West
    7. Keenland
    8. Meydan
    9. Monmouth Park
    10. Parx Racing
    11. Santa Anita Park
    12. Saratoga
    13. Tampa Bay Downs
    14. Woodbine

    B Tracks Maximum net profit – $15,000 (per race)

    1. Arlington Park
    2. Canterbury Park
    3. Charles Town
    4. Delaware Park
    5. Delta Downs
    6. Emerald Downs
    7. Fair Grounds
    8. Finger Lakes
    9. Golden Gate Foelds
    10. Hoosier Park
    11. Laurel Park
    12. Lone Star Park
    13. Los Alamitos
    14. Los Alamitos Racecourse
    15. Louisiana Downs
    16. Oakland Park
    17. Penn National
    18. Pimlico
    19. Prairie Meadowns
    20. Presque Isle Downs
    21. Sam Houston Race Park
    22. Sunland Park
    23. Turfway Park

    C Tracks Maximum net profit – $5,000 (per race)

    1. Aintree
    2. Albuquerque
    3. Arapahoe Park
    4. Ascot Racecourse
    5. Atlantic City
    6. Ayr
    7. Ballinrobe
    8. Bangor-on-Dee
    9. Bath
    10. Bellewstown
    11. Belterra
    12. Beverly
    13. Brighton
    14. Cal Expo
    15. Carlisle
    16. Cartmel
    17. Catterick
    18. Chantilly Racecourse
    19. Chelmsford City
    20. Cheltenham
    21. Chepstown
    22. Chester
    23. Clonmel
    24. Colonial Downs
    25. Columbus Park
    26. Cork Racecourse
    27. Curragh
    28. Deauville-La Touques
    29. Doncaster
    30. Down Royal
    31. Downpatrick
    32. Dundalk
    33. Durbanville
    34. Ellis Park
    35. Epsom Downs
    36. Exeter
    37. Fairmount Park
    38. Fairview
    39. Fairyhouse Racecourse
    40. Fakenham
    41. Ffos Las
    42. Flamingo
    43. Fontwell
    44. Fort Erie
    45. Galway
    46. Goodwood
    47. Gowran
    48. Greyville
    49. Hamilton
    50. Hastings Park
    51. Hawthorne
    52. Haydock
    53. Hereford
    54. Hexham
    55. Hialeah Park
    56. Huntingdon
    57. Kelso
    58. Kempton
    59. Kenilworth
    60. Kentucky Downs
    61. Kilbeggan
    62. Killarney
    63. Laytown
    64. Leicester
    65. Leopardstown
    66. Limerick
    67. Lingfield
    68. Listowel
    69. Longchamp
    70. Ludlow
    71. Mahoning Valley
    72. Market Rasen
    73. Meadowlands
    74. Meadowlands Harness
    75. Mountaineer Park
    76. Musselburgh
    77. Naas Racecourse
    78. Navan
    79. Newbury Racecourse
    80. Newcastle
    81. Newmarket
    82. Newton Abbot
    83. Nottingham
    84. Perth
    85. Pontefract
    86. Portland Meadows
    87. Punchestown
    88. Redcar
    89. Remington Park
    90. Ripon
    91. Roscommon
    92. Ruidoso Downs
    93. Saint-Cloud
    94. Salisbury
    95. Sandown
    96. Scottsville
    97. Sedgefield
    98. Sligo
    99. Southwell
    100. Stratford
    101. Suffolk Downs
    102. SunRay Park
    103. Taunton
    104. Thirsk
    105. Thistledown
    106. Thurles
    107. Towcester
    108. Tramore
    109. Turf Paradise
    110. Turffontein
    111. Uttoxeter
    112. Vaal
    113. Warwick
    114. Wetherby
    115. Wexford
    116. Wincanton
    117. Windsor
    118. Wolverhampton
    119. Woodbine Harness
    120. Worcester
    121. Yarmouth
    122. Yavapai Downs
    123. Yonkers Raceway Harness
    124. York

    D Tracks Maximum net profit – $3,000 (per race)

    1. Australia A
    2. Australia B
    3. Australia C
    4. Balmoral Park
    5. Buffalo Raceway
    6. Dover Downs
    7. Evangeline Downs
    8. Ferndale
    9. Folkestone
    10. Freehold Raceway
    11. Fresno
    12. Happy Valley
    13. Harrah’s Philadelphia
    14. Harrington Raceway
    15. Hoosier Park Harness
    16. Indiana Downs
    17. Maywood ParkMeadows Harness
    18. Mohawk
    19. Monticello Raceway
    20. Northfield Park
    21. Pleasanton
    22. Plumpton
    23. Pocono Downs
    24. Pocono Downs Early
    25. Pompano Park
    26. Sacramento
    27. Santa Rosa
    28. Saratoga Harness
    29. Sha Tin
    30. Stockton
    31. Timonium
    32. Tipperary
    33. Western Fair Raceway
    34. Will Rogers Downs

    E Tracks Maximum net profit – $1,000 (per race)

    1. Bluffs
    2. Daytona Beach Evening
    3. Daytona Beach Matinee
    4. Derby Lane Evening
    5. Derby Lane Matinee
    6. Hazel Raceway
    7. Horsemen Park
    8. Jacksonville EVE
    9. Mardi Gras Evening
    10. Mardi Gras Matinee
    11. Orange Park Evening
    12. Orange Park Matinee
    13. Palm Beach Evening
    14. Palm Beach Matinee
    15. Retama Park
    16. Saratoga Harness Early
    17. Solano
    18. Southland Evening
    19. Southland Matinee
    20. Tri-State Evening
    21. Tri-State Matinee
    22. Wheeling Downs Evening
    23. Wheeling Downs Matinee
    24. Zia Park

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